The classes probably need some more balancing too. Same goes for sectoids in the early game where they mind controlled teams to death and you spent so much time mitigating damage than actually making progress. Codexes in particular were nothing but nuisances designed to be as tedious as humanly possible. On the design side I would say some of the enemies were far more annoying than actually difficult or presenting much of a tactical challenge. I don't want to feel like hit percentages are false, or get stuck out of being able to extract a squad member due to the game bugging out. In a game where a bunch of crappy unlucky things could happen to you, distrusting the game and what's being presented due to bugs is kind of a huge problem. It's been since I've seen a game performance like such utter and complete trash for no explicable reason. Overall a pretty great game and worthy successor to EU/EW, but the atrocious bugs and performance REALLY bring the entire package down. Okay finally finished my first play through.